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Votes

0

Found in [Package]

1.0.12

Issue ID

BEHAVB-361

Regression

No

Behavior execution order isn't right when behavior start another behavior in parallel

Package: Behavior Bugs

-

Steps to reproduce:
1. Open the attached project: IN-117201
2. Open the “SampleScene” (Project Window → Scenes → “SampleScene“)
3. Enter Play mode
4. Observe the messages in the console

Expected result: The console should show these results
Spawner: Spawn [101]
Spawned: First Node [101]
Spawned: Second Node [101]
Spawned: Third Node [101]
Spawner: Branch End [101]

Actual result: The results that the console actually shows
Spawner: Spawn [101]
Spawner: Branch End [101]
Spawned: First Node [101]
Spawned: Second Node [102]
Spawned: Third Node [102]

Reproducible with: 1.0.0(6000.0.60f1), 1.0.12(6000.0.60f1, 6000.2.8f1, 6000.3.0b7, 6000.4.0a3)

Reproducible on: Windows 11
Not reproducible on: No other environments tested

  1. Resolution Note:

    This ticket was opened by accident.

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