Search Issue Tracker
Fixed in 5.2.2
Votes
104
Found in
5.0.1f1
Issue ID
686243
Regression
Yes
[Batching] Static batching ignores scene loaded with LoadLevel(); possible regression
To reproduce the bug please follow the steps
1. Open "StaticBatchingBug" project
2. Open "StaticBatchingTest" scene
3. Play scene
"StaticBatching" scene (all the objects) is loaded with "LoadLevel" function.
Saved by batching equals 0.
If "StaticBatching" scene is loaded as main scene, "saved by batching" shows 24.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
___Petr___
Dec 15, 2015 14:28
What about Unity 4.x? Is it fixed in 4.6.9p3?
Teku-Studios
Oct 01, 2015 14:43
Finally! Fixed in v5.2.2
rlbaldi
Sep 16, 2015 13:58
Any news on the issue? Unity 5.2.0f3 still present the problem.
jimmikaelkael
Aug 11, 2015 15:04
Any news ? Is it going to be fixed ?
___Petr___
Jul 16, 2015 14:02
Also exists in 4.6.7p1
___Petr___
Jul 16, 2015 13:36
Bug also exists in 4.6.5p4
jareds
Jun 30, 2015 16:46
Anyone found a solution for this?
Teku-Studios
Jun 19, 2015 08:11
Can anyone check it still persists in v5.1.1f1?
3djub
Jun 13, 2015 22:57
It doesn't happens only in the editor. I profiled my game build and it shows no batching happening, but when I play directly in the scene the batching works.
Teku-Studios
May 26, 2015 11:13
This is a major issue affecting performance. Should be fixed ASAP