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Fixed in 5.4.0
Votes
3
Found in
5.3.0f4
Issue ID
751599
Regression
Yes
BakeMultipleScenes API doesn't work anymore
To reproduce:
1. Open attached project
2. Select scene1 and scene2
3. Build > Bake Multiple levels
4. Run scene1 and load scene2 by pressing a button
5. Notice that lightmaps are incorrect
If no scene is open when doing step 3 - error will be thrown:
ArgumentException: Invalid SceneManagerSetup. No loaded scene found. No active scene found.
UnityEditor.Lightmapping.BakeMultipleScenes (System.String[] paths) (at C:/buildslave/unity/build/artifacts/generated/common/editor/LightmappingBindings.gen.cs:280)
BuildLightmapScene.BuildTest () (at Assets/BuildLightmapScene.cs:30)
Baking by placing multiple scenes in hierarchy works
Regression from 5.2
Comments (2)
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DavidMarchessault
Jan 15, 2016 00:50
If I preload the scenes I want to bake, it crashes to desktop. If I have a random scene open, and run my script, it outputs this in the console:
Load scene 'Assets/Scenes/MainSubscenes/Lighting.unity' time: 53.061745 ms
Opening scene 'Assets/Scenes/MainSubscenes/Lighting.unity additively'
Opening scene 'Assets/Scenes/MainSubscenes/Lighting.unity additively'
Opening scene 'Assets/Scenes/MainSubscenes/Lighting.unity additively'
Opening scene 'Assets/Scenes/MainSubscenes/Lighting.unity additively'
Opening scene 'Assets/Scenes/MainSubscenes/Lighting.unity additively'
Opening scene 'Assets/Scenes/MainSubscenes/Lighting.unity additively'
Opening scene 'Assets/Scenes/MainSubscenes/Lighting.unity additively'
Opening scene 'Assets/Scenes/MainSubscenes/Lighting.unity additively'
Opening scene 'Assets/Scenes/MainSubscenes/Lighting.unity additively'
Opening scene 'Assets/Scenes/MainSubscenes/Lighting.unity additively'
Opening scene 'Assets/Scenes/MainSubscenes/Lighting.unity additively'
Opening scene 'Assets/Scenes/MainSubscenes/Lighting.unity additively'
Opening scene 'Assets/Scenes/MainSubscenes/Lighting.unity additively'
Opening scene 'Assets/Scenes/MainSubscenes/Lighting.unity additively'
Opening scene 'Assets/Scenes/MainSubscenes/Lighting.unity additively'
It seems, for each scene in my array, it reloads the same over and over rather than iterate to the next