Search Issue Tracker
Fixed in 5.4.0
Votes
3
Found in
5.3.0f4
Issue ID
751599
Regression
Yes
BakeMultipleScenes API doesn't work anymore
To reproduce:
1. Open attached project
2. Select scene1 and scene2
3. Build > Bake Multiple levels
4. Run scene1 and load scene2 by pressing a button
5. Notice that lightmaps are incorrect
If no scene is open when doing step 3 - error will be thrown:
ArgumentException: Invalid SceneManagerSetup. No loaded scene found. No active scene found.
UnityEditor.Lightmapping.BakeMultipleScenes (System.String[] paths) (at C:/buildslave/unity/build/artifacts/generated/common/editor/LightmappingBindings.gen.cs:280)
BuildLightmapScene.BuildTest () (at Assets/BuildLightmapScene.cs:30)
Baking by placing multiple scenes in hierarchy works
Regression from 5.2
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
DavidMarchessault
Jan 15, 2016 00:50
If I preload the scenes I want to bake, it crashes to desktop. If I have a random scene open, and run my script, it outputs this in the console:
Load scene 'Assets/Scenes/MainSubscenes/Lighting.unity' time: 53.061745 ms
Opening scene 'Assets/Scenes/MainSubscenes/Lighting.unity additively'
Opening scene 'Assets/Scenes/MainSubscenes/Lighting.unity additively'
Opening scene 'Assets/Scenes/MainSubscenes/Lighting.unity additively'
Opening scene 'Assets/Scenes/MainSubscenes/Lighting.unity additively'
Opening scene 'Assets/Scenes/MainSubscenes/Lighting.unity additively'
Opening scene 'Assets/Scenes/MainSubscenes/Lighting.unity additively'
Opening scene 'Assets/Scenes/MainSubscenes/Lighting.unity additively'
Opening scene 'Assets/Scenes/MainSubscenes/Lighting.unity additively'
Opening scene 'Assets/Scenes/MainSubscenes/Lighting.unity additively'
Opening scene 'Assets/Scenes/MainSubscenes/Lighting.unity additively'
Opening scene 'Assets/Scenes/MainSubscenes/Lighting.unity additively'
Opening scene 'Assets/Scenes/MainSubscenes/Lighting.unity additively'
Opening scene 'Assets/Scenes/MainSubscenes/Lighting.unity additively'
Opening scene 'Assets/Scenes/MainSubscenes/Lighting.unity additively'
Opening scene 'Assets/Scenes/MainSubscenes/Lighting.unity additively'
It seems, for each scene in my array, it reloads the same over and over rather than iterate to the next