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Fixed

Votes

0

Found in

5.5.1p2

Issue ID

878565

Regression

Yes

b2Body::SetActive crash caused by specific prefab which has been created on 5.4.4p2 and broken on 5.5.1p2

Steps to reproduce:
1. Open attached project "prefabtest.zip"
2. Open scene SampleScene-Alien-Level1.1
4. Break prefab instance (Gameobject > Break prefab instance)
5. Undo until it hangs (ctrl+z)

0x00000001405A5BB9 (Unity) b2Body::SetActive
0x0000000140DF98AB (Unity) Rigidbody2D::AwakeFromLoad
0x0000000140E50E8A (Unity) AwakeFromLoadQueue::InvokeAwakeFromLoad
0x0000000140E52D8D (Unity) AwakeFromLoadQueue::AwakeFromLoad
0x00000001404A834D (Unity) DirtyAndAwakeFromLoadAfterMerge

Note: The prafab comes from Platformer Pro asset

Reproduced: Crashed when created on 5.4.4p2 and opened on 5.5.1p2
Did not reproduce: Created on 5.4.1f1 opened on 5.5.1p2, created on 5.4.4p2 and opened on 5.6.0b7, created on 5.4.4p2 and opened on 5.5.1p1

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