Search Issue Tracker
Fixed
Votes
0
Found in
5.5.1p2
Issue ID
878565
Regression
Yes
b2Body::SetActive crash caused by specific prefab which has been created on 5.4.4p2 and broken on 5.5.1p2
Steps to reproduce:
1. Open attached project "prefabtest.zip"
2. Open scene SampleScene-Alien-Level1.1
4. Break prefab instance (Gameobject > Break prefab instance)
5. Undo until it hangs (ctrl+z)
0x00000001405A5BB9 (Unity) b2Body::SetActive
0x0000000140DF98AB (Unity) Rigidbody2D::AwakeFromLoad
0x0000000140E50E8A (Unity) AwakeFromLoadQueue::InvokeAwakeFromLoad
0x0000000140E52D8D (Unity) AwakeFromLoadQueue::AwakeFromLoad
0x00000001404A834D (Unity) DirtyAndAwakeFromLoadAfterMerge
Note: The prafab comes from Platformer Pro asset
Reproduced: Crashed when created on 5.4.4p2 and opened on 5.5.1p2
Did not reproduce: Created on 5.4.1f1 opened on 5.5.1p2, created on 5.4.4p2 and opened on 5.6.0b7, created on 5.4.4p2 and opened on 5.5.1p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bug Reporter Crash Dialog doesn't show up when the Bug Reporter crashes on macOS
- Dragging any draggable query block makes the query block background invisible until hovering on it again
- Alternating row background lines in table view are left over when clearing the search field
- Getting duplicate search query results for created scripts in search window
- There is no information or any visual indicator/response when some properties are set as inline value in the UI Builder
Add comment