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Fixed

Fixed in 6000.0.18f1, 7000.0.0a13

Votes

0

Found in

6000.0.11f1

6000.1.0a7

Issue ID

UUM-75910

Regression

Yes

AudioSource.isPlaying remains true when setting the GameObject to SetActive(false) after AudioSource.Play()

-

Reproduction steps:
1. Open the attached “audio_source” project
2. Open the “Assets/Audio” scene
3. Enter the Play mode
4. Observe the Console logs

Expected Result: The OnEnable logs are always false and the audio plays twice
Actual Result: The OnEnable logs are true after the audio finishes playing and the audio plays only once

Reproducible with: 6000.0.0b13, 6000.0.11f1
Not reproducible with: 2021.3.40f1, 2022.3.38f1, 6000.0.0b12

Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested

  1. Resolution Note (fix version 6000.0.18f1):

    Fixed an issue where an AudioRandomContainer's AudioSource.isPlaying would remain true when deactivating and activating the game object.

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