Search Issue Tracker

In Progress

Fixed in 6000.0.18f1

Under Consideration for 6000.1.X

Votes

0

Found in

6000.0.11f1

6000.1.0a7

Issue ID

UUM-75910

Regression

Yes

AudioSource.isPlaying remains true when setting the GameObject to SetActive(false) after AudioSource.Play()

--

-

Reproduction steps:
1. Open the attached “audio_source” project
2. Open the “Assets/Audio” scene
3. Enter the Play mode
4. Observe the Console logs

Expected Result: The OnEnable logs are always false and the audio plays twice
Actual Result: The OnEnable logs are true after the audio finishes playing and the audio plays only once

Reproducible with: 6000.0.0b13, 6000.0.11f1
Not reproducible with: 2021.3.40f1, 2022.3.38f1, 6000.0.0b12

Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested

  1. Resolution Note (fix version 6000.0.18f1):

    Fixed an issue where an AudioRandomContainer's AudioSource.isPlaying would remain true when deactivating and activating the game object.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.