Search Issue Tracker
Fixed
Fixed in 2022.3.59f1
Votes
4
Found in
2022.3.57f1
Issue ID
UUM-97436
Regression
No
AudioSource.isPlaying remains true when a PlayableGraph finishes playing an audio clip
Reproduction steps:
1. Open the attached “IN-94546” project
2. Open the “SampleScene” Scene
3. Enter Play mode
4. Observe the Console and listen to the audio
Expected result: The Console displays "IsPlaying: True" when the sound is playing and then displays "IsPlaying: False" when the sound clip finishes
Actual result: The Console keeps outputting “IsPlaying: True” after the clip is finished
Reproducible with: 2021.3.48f1, 2022.3.57f1, 6000.0.17f1
Not reproducible with: 6000.0.37f1, 6000.1.0b5, 6000.2.0a3
Fixed in: 6000.0.18f1
Reproducible on: Windows 10(User), Windows 11
Not reproducible on: No other environments tested
Note: After stopping or destroying the Playable Graph the IsPlaying method is still outputting “IsPlaying: True” in the Console
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGPU] clearing 2d array texture only clears first slice
- Particle System Renderer icon is missing in Animation window > Add Property context menu
- [Android] Legacy, TMP and UI Toolkit Input Field language toggle to some non-latin alphabet languages does not work with external keyboard
- Crash on keywords::LocalKeywordState::operator when calling ShaderUtil.GetPasskeywords with ShaderType.RayTracing set as the third parameter
- Inconsistent “Remove property” behavior when removing child properties in Animator window
Resolution Note (fix version 2022.3.59f1):
AudioSource.isPlaying no longer remains true when a PlayableGraph finishes playing an audio clip