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Fixed in 5.2.0
Votes
0
Found in
4.3.1f1
Issue ID
579718
Regression
No
AudioSource.GetOutputData() returns data from other audio source
To reproduce:
1) Open the attached project
2) Load 'Scene' scene
3) Run the project and you will notice that all GetOutputData() returns the same result, even for game object 'Not playing' which does not play any audio. Expected that audio sources which are not playing should not return any data.
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