Search Issue Tracker
Fixed
Votes
0
Found in [Package]
0.5.0-preview
Issue ID
LOC-82
Regression
Yes
Asset Tables lose Texture Reference after reopening the project
How to reproduce:
1. Open the project "case_1222843-LocalizationAssetTables"
2. Open the Localization Tables window by selecting Window -> Asset Management -> Localization Tables in the Menu Bar
3. Select the Edit Table option
4. Drag "german-flag" Texture from the Project window to all Texture fields in the Asset Tables
5. Save the Scene and close the project
6. Reopen the project and open the Localization Tables window again
7. Observe the results in the Asset Tables window
Expected results: "german-flag" Texture is applied to all the Texture fields in the Asset Tables window
Actual results: all Texture fields are empty in the Asset Tables window
Reproducible with: 0.5.0, 0.5.1, 0.6.0, 0.6.1 (2019.3.3f1, 2020.1.0a25, 2020.2.0a1)
Not reproducible with: 0.4.0 (2019.3.3f1, 2020.1.0a25, 2020.2.0a1)
Could not test with: 2017.4.37f1 because the Localization package is not supported, 2018.4.17f1 (0.2.3-preview) because the Localization package does not have some features
Comments (1)
-
OmerPasa3328
Aug 07, 2020 19:02
(Localization Tables in the Menu Bar) isn't exist :(
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
Tested against 2019.4.14f1 with 0.9.0 and it now works.