Search Issue Tracker
Fixed
Votes
0
Found in [Package]
0.5.0-preview
Issue ID
LOC-82
Regression
Yes
Asset Tables lose Texture Reference after reopening the project
How to reproduce:
1. Open the project "case_1222843-LocalizationAssetTables"
2. Open the Localization Tables window by selecting Window -> Asset Management -> Localization Tables in the Menu Bar
3. Select the Edit Table option
4. Drag "german-flag" Texture from the Project window to all Texture fields in the Asset Tables
5. Save the Scene and close the project
6. Reopen the project and open the Localization Tables window again
7. Observe the results in the Asset Tables window
Expected results: "german-flag" Texture is applied to all the Texture fields in the Asset Tables window
Actual results: all Texture fields are empty in the Asset Tables window
Reproducible with: 0.5.0, 0.5.1, 0.6.0, 0.6.1 (2019.3.3f1, 2020.1.0a25, 2020.2.0a1)
Not reproducible with: 0.4.0 (2019.3.3f1, 2020.1.0a25, 2020.2.0a1)
Could not test with: 2017.4.37f1 because the Localization package is not supported, 2018.4.17f1 (0.2.3-preview) because the Localization package does not have some features
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Resolution Note:
Tested against 2019.4.14f1 with 0.9.0 and it now works.