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Fixed in 2017.1.X

Votes

0

Found in

2017.1.0b1

Issue ID

900183

Regression

Yes

Assertion "ALLOC_TEMP_THREAD..." appears, when closing Unity in playmode with unsaved scene

Reproduction steps:
1. Create new project.
2. Change Camera position Y to 21 (or any other change). DO NOT SAVE
3. Press Play.
4. Try to close Unity.
5. Warning "Scene have been modified" appears. Press Save.
6. Window "Save scene" appears. Close it.

Expected result: Nothing will change, play mode stops.
Actual result: Play mode stops, output in console:
Message: "Allocation of 48 bytes at 0608a060"
Error: "Assertion failed: TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations"

Note: Prior to 5.6, the number of bytes is 40. Location "at..." is different in each version.

Reproduced on: 5.3, 5.4, 5.5, 5.6, 2017.1.0b1.
Works fine on: 5.1.0f3, 5.2.5f1.
Regression introduced in: 5.3.

Comments (28)

  1. residual_soils

    Sep 13, 2017 07:08

    Not fixed

  2. gunjanapps

    Sep 06, 2017 11:47

    No solution found. When I build my app in IOS getting this error

  3. gimic9912

    Aug 21, 2017 21:42

    still getting this error :/

  4. rfletcher

    Aug 19, 2017 15:00

    As of 8/19, this is NOT fixed.

  5. rfletcher

    Aug 18, 2017 23:09

    Me too. In a Vuforia AR app which runs fine in Android but throws this error when I try to build for iOS. I've seen it on lots of boards with no real answers provided.

  6. guneyozsan

    Jul 20, 2017 15:59

    This still happens on 2017.1.0f3 when I switch platform from Android to iOS.

  7. wnq

    Jul 18, 2017 16:50

    I get this issue when publish ios.

    Assertion failed: TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations

  8. alexthomson666

    Jun 11, 2017 21:11

    Yup, just got the issue:
    Assertion failed: TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations

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