Search Issue Tracker
Won't Fix
Votes
1
Found in
2020.3.45f1
2021.3.19f1
2022.2.8f1
2023.1.0b6
2023.2.0a4
2023.3.0a3
Issue ID
UUM-29536
Regression
No
Articulation Body steals Colliders from a Rigidbody when the Rigidbody is a child of the Articulation Body
Reproduction steps:
1. Open user attached project "IN-23249_SetMaxImpulseTest.zip"
2. Open Assets > SampleScene
3. Enter Play mode
Expected result: Console window prints that the Collider is attached to the Rigidbody since it's on the same GameObject
Actual result: Console window prints that the Collider is attached to the Articulation Body
Reproduced with: 2020.3.45f1, 2021.3.19f1, 2022.2.8f1, 2023.1.0b6, 2023.2.0a4
Reproducible on: macOS 12.4 (Intel), Windows 10 (by the reporter)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note:
Closing this issue, with the note that it is fixed in 2023.3 due to a major rework inside the physics tech stack. We do not plan to backport this rework as the workflow of Rigidbody components as children of ArticulationBody components is not a workflow we really support.