Search Issue Tracker
Fixed
Fixed in 5.1.6, 6.0.5, 6.1.0-pre.5
Votes
0
Found in [Package]
4.2.10
5.1.5
6.0.3
Issue ID
ARFB-486
Regression
No
AREnvironmentProbe is created as a child of XROrigin.TrackablesParent when AutomaticPlacement is set to false on start
Reproduction steps:
1. Open the “ReproProject“ project
2. Open the “Assets/Scenes/SampleScene“
3. Enter Play Mode
4. Observe the “AREnvironmentProbe“ GameObject in the Hierarchy window
Expected result: The “AREnvironmentProbe” GameObject does not exist
Actual result: The “AREnvironmentProbe“ GameObject is a child of the “XR Origin/Trackables” GameObject
Reproducible with: 4.2.10(2021.3.43f1), 5.1.5(2022.3.45f1), 6.0.3(6000.0.17f1)
Reproducible on: macOS Sonoma 14.6.1 (M1 Pro)
Not reproducible on: No other environment tested
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
joensa
Nov 04, 2024 09:27
This breaks GPU instancing in scenes where only one AREnvironmentProbe is intended.
Batch cause:
Objects are affected by different reflection probes.
Disabling the AREnvironmentProbe's GameObject is a workaround for XR simulation, but a permanent fix would help in preventing confusion in scene optimization.
joensa
Sep 03, 2024 21:03
The expected result would actually be that no AREnvironmentProbe is created when the AREnvironmentProbeManagers's Automatic Placement flag is off in the editor.