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Votes

0

Found in

2023.2.0b16

6000.0.0b11

Issue ID

UUM-54951

Regression

No

ARC playback stops due to doppler pitch scheduling

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When the doppler effect is high it can cause ARC to stop playing. This could be a particular issue for racing games if using ARC for the car sounds.

*Repro*
# Open an empty project
# Import the attached package `ARC Doppler Issue.unitypackage`
# Open SampleScene
# Enter play mode
# Wait for a while

Expected: The sound keeps on playing

Actual: The sound stops playing

*Note*

Watch the recording at the 0:55 mark you can hear that the audio stops. If you want a more consistent repro you can set the speed value to 100 on the Cube game object's Drive Race Car component. Note that you can also hear some empty space between sounds indicating that the scheduling on the offset is not accurate.

This is a continuation of an older issue DCME-1104

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