Search Issue Tracker
Fixed in 6000.0.6f1
Fixed in 6000.0.X, 6000.1.X, future release
Votes
0
Found in
2023.2.0b16
6000.0.0b11
6000.1.0a7
Issue ID
UUM-54951
Regression
No
ARC playback stops due to doppler pitch scheduling
When the doppler effect is high it can cause ARC to stop playing. This could be a particular issue for racing games if using ARC for the car sounds.
Repro
- Open an empty project
- Import the attached package `ARC Doppler Issue.unitypackage`
- Open SampleScene
- Enter play mode
- Wait for a while
Expected: The sound keeps on playing
Actual: The sound stops playing
Note
Watch the recording at the 0:55 mark you can hear that the audio stops. If you want a more consistent repro you can set the speed value to 100 on the Cube game object's Drive Race Car component. Note that you can also hear some empty space between sounds indicating that the scheduling on the offset is not accurate.
This is a continuation of an older issue DCME-1104
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message
Resolution Note (fix version future release):
Make the AudioRandomContainer more robust to rapid pitch changes from doppler
Resolution Note (fix version 6000.0):
Make the AudioRandomContainer more robust to rapid pitch changes from doppler