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Fixed
Votes
1
Found in [Package]
1.0.0
Issue ID
XRMART-1
Regression
No
Option modal menu visually clipped in XR Simulation
Steps to reproduce:
1. Create a new project in Unity 2023.2 using AR Mobile Template.
2. In Build Settings, change target platform to iOS or Android
3. In Game view, set {}Play Maximized{}.
4. Verify that Project Settings > XR Plug-in Management > Desktop is set to {}XR Simulation{}.
5. Enter Play mode.
6. Click the Options Menu button in the upper right corner to invoke the Options Menu.
Actual results:
The Options Menu is clipped off the bottom of the Game View window; the AR Debug Menu entry is not visible on the screen.
Expected results:
The Options Menu should either fit entirely on screen, or it should have scroll bars. Either way, all Options Menu entries should be visible, i.e. the AR Debug Menu entry.
Reproducible with versions:
Unity 2023.2.10f1
com.unity.template.ar-mobile (Branch: release/2023.2, Commit: 6acf70d6)
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Mac Mini - M1, MacOS 14.3
{}Notes:{}{}{}
- Some of the menu entries on iOS and Android phones are so small that they are difficult to select, while in XR Simulation they are so big that this menu is clipped off the bottom of the screen. There may be opportunities to eliminate Tech Debt here.
- The only reason this does not occur with Built Target = Desktop is that it is masked by XRART-12. With Desktop build target the Options Menu button is missing, so the Options Menu cannot be invoked at all.
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Resolution Note:
UI Configuration was updated for screen-space to use the 'Scale With Screen Size' option.
Resolution Note:
Fixed the issue where the options modal was being clipped at the bottom in certain landscape resolutions. It changes the canvas scaler properties to not clip the bottom part of the canvas.