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Issue ID




Anti-aliasing doesn't work when using 2D Pixel Perfect

Package: 2D Pixel Perfect


How to reproduce:
1. Open the attached project “PixelPerfect”
2. Open the “TestAaScene”
3. On the Game Window zoom in to the GameObject
4. On the “Main Camera” GameObject click “Enable Pixel Perfect”
5. Observe the results

Expected result: Anti-aliasing is working
Actual result: Anti-aliasing is not working

Reproducible with: 5.0.1 (2021.3.14f1, 2022.2.0b8, 2023.1.0a11), 5.0.2 (2021.3.14f1, 2022.2.0b8, 2023.1.0a11), 5.0.3 (2021.3.18f1, 2022.2.5f1, 2023.1.0b2)
Couldn’t test with: 2020.3.44f1 (Shader is not loading)

Reproducible on: Windows 11 Pro

Note: Reproducible both in Editor and the Player

  1. Resolution Note:

    This is working as intended. Upscale Render Texture is designed so that all post processing is done with the low resolution RT before it is upscaled. FXAA is not supported as we don't want to introduce additional pixilation to maintain pixel perfectness.

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