Search Issue Tracker
By Design
By Design in 5.0.X
Votes
1
Found in [Package]
5.0.3
Issue ID
DANB-382
Regression
No
Anti-aliasing doesn't work when using 2D Pixel Perfect
How to reproduce:
1. Open the attached project “PixelPerfect”
2. Open the “TestAaScene”
3. On the Game Window zoom in to the GameObject
4. On the “Main Camera” GameObject click “Enable Pixel Perfect”
5. Observe the results
Expected result: Anti-aliasing is working
Actual result: Anti-aliasing is not working
Reproducible with: 5.0.1 (2021.3.14f1, 2022.2.0b8, 2023.1.0a11), 5.0.2 (2021.3.14f1, 2022.2.0b8, 2023.1.0a11), 5.0.3 (2021.3.18f1, 2022.2.5f1, 2023.1.0b2)
Couldn’t test with: 2020.3.44f1 (Shader is not loading)
Reproducible on: Windows 11 Pro
Note: Reproducible both in Editor and the Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Resolution Note:
This is working as intended. Upscale Render Texture is designed so that all post processing is done with the low resolution RT before it is upscaled. FXAA is not supported as we don't want to introduce additional pixilation to maintain pixel perfectness.
Resolution Note (5.0.X):
This is working as intended. Upscale Render Texture is designed so that all post processing is done with the low resolution RT before it is upscaled. FXAA is not supported as we don't want to introduce additional pixilation to maintain pixel perfectness.