Search Issue Tracker
By Design
By Design in 5.0.X
Votes
1
Found in [Package]
5.0.3
Issue ID
DANB-382
Regression
No
Anti-aliasing doesn't work when using 2D Pixel Perfect
How to reproduce:
1. Open the attached project “PixelPerfect”
2. Open the “TestAaScene”
3. On the Game Window zoom in to the GameObject
4. On the “Main Camera” GameObject click “Enable Pixel Perfect”
5. Observe the results
Expected result: Anti-aliasing is working
Actual result: Anti-aliasing is not working
Reproducible with: 5.0.1 (2021.3.14f1, 2022.2.0b8, 2023.1.0a11), 5.0.2 (2021.3.14f1, 2022.2.0b8, 2023.1.0a11), 5.0.3 (2021.3.18f1, 2022.2.5f1, 2023.1.0b2)
Couldn’t test with: 2020.3.44f1 (Shader is not loading)
Reproducible on: Windows 11 Pro
Note: Reproducible both in Editor and the Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture generator reference image fails despite valid size
- Agent mode can enter infinite execution loop
- AI Gateway responses contain duplicated sentences
- Texture 2D asset is created when promoting a generated Cubemap to a new asset
- Unable to copy multiple paragraphs from Assistant responses
Resolution Note:
This is working as intended. Upscale Render Texture is designed so that all post processing is done with the low resolution RT before it is upscaled. FXAA is not supported as we don't want to introduce additional pixilation to maintain pixel perfectness.
Resolution Note (5.0.X):
This is working as intended. Upscale Render Texture is designed so that all post processing is done with the low resolution RT before it is upscaled. FXAA is not supported as we don't want to introduce additional pixilation to maintain pixel perfectness.