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Won't Fix
Votes
0
Found in
2022.3.8f1
2023.1.10f1
2023.2.0b6
2023.3.0a3
Issue ID
UUM-47952
Regression
No
animatorStateMachine.AddState() creates an invalid/corrupted State when cloning a State by name and position then adding other properties
Reproduction steps:
1. Open the attached project "52393 3.zip"
2. Open the Animator window
3. Open the "AnimTest" scene
4. Select "GameObject" in the Hierarchy
5. Click "Code Sample A" and "Code Sample B" buttons in the Inspector
6. Move the "New State" States so the created states are visible
7. Save the project
8. Close and reopen the project
Expected result: both created States are still in the Animator window
Actual result: the State created by "Code Sample B" button is missing
Reproducible with: 2022.3.8f1, 2023.1.10f1, 2023.2.0b6, 2023.3.0a3
Could not test with: 2021.3.30f1 (script is not loaded)
Reproducible on: macOS 13.4.1 (Intel)
Not reproducible on: No other environment tested
Note: If the broken state has a transition, after reopening the project Animator window won't load and "ArgumentNullException: Value cannot be null. Parameter name: key" errors will be spammed in the Console
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation