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Fixed in 2019.3.X



Found in







Issue ID




AnimatorStateInfo.normalizedTime returns the total play time of animation state when Normalized Value is set to Parameter



How to reproduce:
1. Open the attached project ("case_1156287")
2. Enter Play Mode

Expected result: Console prints ("Normalized time: 0.0")
Actual result: Normalized time is equal to the time the state is playing

Reproducible with: 2017.4.27f1, 2018.4.1f1, 2019.1.4f1, 2019.2.0b4, 2019.3.0a4

  1. Resolution Note (fix version 2019.3):

    This is the expected behaviour, but there is a confusion because the AnimatorStateInfo's normalized time refers to the internal time in the state machine (useful to make transitions) while the AnimatorStateEditor's normalized time refers to the time at which the motion is evaluated. I changed the Editor's string to "Motion Time" to better convey that tey are two different times and that getting different values is normal. I also updated the Manual accordingly (pending review).
    Fixed in 2019.3.0a8

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