Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
1
Found in
5.6.1p3
Issue ID
920126
Regression
Yes
Animator.Play/CrossFade doesn't trigger event at 0F during CrossFade
To reproduce:
1) Open attached project and "test" scene
2) Play on Editor and press "issue repro" button.
Expected: Animation event is triggered twice ( sound is played twice)
Actual: Animation event is triggered once ( sound is played once)
During the transition, Animator.Play/CrossFade doesn't trigger animationClip's event at 0F.
If animationClip's event is located after 1F, the event will be executed.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Back Triple Camera is not focusing manually and automatically
- Mouse inputs cannot be inputted when searching the Shortcuts Menu by type "Shortcut"
- "Debug Assertion Failed!" error when launching Windows Dedicated Server Player with Script Debugging enabled
- [Cinematic Studio][3D HDRP] Shader warnings thrown in the Console window when creating a new project with Cinematic Studio template
- Autoplay is triggered on Audio Assets when changing Asset Bundle tags
Add comment