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Fixed in Unity 2017.3

Votes

1

Found in

5.6.1p3

Issue ID

920126

Regression

Yes

Animator.Play/CrossFade doesn't trigger event at 0F during CrossFade

Animation

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Priority: 3Not yet prioritized for a release

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Severity: 3Workaround is possible

To reproduce:
1) Open attached project and "test" scene
2) Play on Editor and press "issue repro" button.

Expected: Animation event is triggered twice ( sound is played twice)
Actual: Animation event is triggered once ( sound is played once)

During the transition, Animator.Play/CrossFade doesn't trigger animationClip's event at 0F.
If animationClip's event is located after 1F, the event will be executed.

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