Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.2p3
Issue ID
771744
Regression
Yes
Animator added while creating new animation isn't saved and is missing after scene is reopened
Steps to reproduce:
1. Create new project
2. Create new scene and save it as "repro"
3. Add empty game object
4. Select it and open animation window
5. Create new animation
6. Save scene "repro" using ctrl+s
7. Reopen scene "repro"
8. Select game object that was created in step 3
9. Notice that it has no Animator component attached
Workaround: Attach animator manually after scene is reopened.
Not reproducible: 5.2.4f1
Reproduced with: 5.3.2p4, 5.4.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Missing script error when clicking “script” link in Cave scene’s Water Sample Description
- [VFX Graph] Set Position Shape Gizmo isn't refreshed after shaper switch
- NullReferenceException is thrown when trying to access volumeStack from the HDCamera class
- Visual artifacts appear when using an Orthographic camera with a Reflection Probe
- Not all animation properties are accessible when a prefab with an avatar model contains a nested copy of itself with a renamed GameObject
Add comment