Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.2p3
Issue ID
771744
Regression
Yes
Animator added while creating new animation isn't saved and is missing after scene is reopened
Steps to reproduce:
1. Create new project
2. Create new scene and save it as "repro"
3. Add empty game object
4. Select it and open animation window
5. Create new animation
6. Save scene "repro" using ctrl+s
7. Reopen scene "repro"
8. Select game object that was created in step 3
9. Notice that it has no Animator component attached
Workaround: Attach animator manually after scene is reopened.
Not reproducible: 5.2.4f1
Reproduced with: 5.3.2p4, 5.4.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Add comment