Search Issue Tracker
In Progress
In Progress in 6000.5.X
Fix In Review for 6000.6.0a7
Votes
1
Found in
6000.0.62f1
6000.2.13f1
6000.3.0f1
6000.4.0a5
6000.5.0a1
Issue ID
UUM-127701
Regression
No
Animation triggers do not reset after playing animation
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/Battle.unity” Scene
3. Enter the Play Mode
4. In the Animator window, tick “Attack“
Expected result: Tick resets after playing the animation
Actual result: Attack animation plays, but the tick does not reset
Reproducible with: 6000.0.62f1, 6000.2.13f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a1
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- Wrong animation is played when triggering other animations after reproduction (eg, playing the “Jump“ animation rather than the “Hurt“ animation)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The sidebar reopens when Unity Hub is started when Unity Hub was closed with the sidebar closed
- Characters are invisible in the TextField when certain Japanese characters are used
- "InvalidOperationException" is thrown when using Prefab > Replace to replace a Canvas GameObject with a Prefab that has an incompatible root Transform type
- Looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari
- "AnyState Transition Created" action can be undone when pressing "Auto Generate Animation" on the uGUI GameObjects
Resolution Note (fix version 6000.6.0a7):
Fixed in 6000.6.0a7