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Fixed in 0.3.3



Found in [Package]

0.2.5, 0.3.2

Issue ID




Animation Rigging package causes unnecessary rotation when using Multi-Aim constraint

Package: Animation Rigging


How to reproduce:
1. Open attached project "" and scene "Aim"
2. Enter Play mode
3. Inspect the rotation of 'root' -> 'cannonPivot' GameObject

Expected result: The Z-axis rotation of the "cannonPivot" GameObject should be constrained by Multi-Aim Constraint
Actual result: The Z-axis rotation of the "cannonPivot" GameObject is not constrained by Multi-Aim Constraint

Reproducible with: 2019.2.20f1, 2019.3.0f6, 2020.1.0a22
Could not test with: 2017.4, 2018.4 (Animation Rigging not available)
Reproducible with package version: 0.2.5, 0.3.2
Not reproducible with package version: 0.2.3

Turning off the Multi-Aim Constraint for "aimGun" GameObject on the Z-axis fixes the issue.

  1. Response avatar

    Resolution Note (fix version 0.3.3):

    This package version is available in Unity 2020.1.0a1 and above.

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