Search Issue Tracker
Fixed in 1.1.0
Votes
0
Found in [Package]
1.0.3
Issue ID
1311769
Regression
No
[Animation Rigging] Animation transition is not smooth when changing Rig Weight
Reproduction steps:
1. Open the user's attached project and !Scenes/THE SCENE WITH THE ANIMATION RIG BUG scene
2. Enter the Play mode and press F
3. In the Hierarchy window, select PLAYER Avatar/Rig-TwoHandedGrab GameObject
4. In the Inspector window, change Rig weight from 1 to 0
5. Observe the character hands in a Game view
Expected result: Hands transition is smooth when changing Rig Weight to 0
Actual result: Hands snap to a different position when Rig Weight reaches 0
Reproducible with: 0.3.2-preview - 1.0.3 (2020.2.5f1, 2021.1.0b7, 2021.1.0a5)
Could not test with: 2018.4.32f1 (Animation Rigging is not supported), 2019.4.20f1 (Rig Weight did not have an effect)
Note: With 0.1.2-preview - 0.2.7-preview there is no effect when changing Rig Weight
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Preferences window closes when "Use new Hierarchy window" is toggled
- "Blitter is already initialized" exception thrown when invalid type is passed to "SupportedOnRenderPipeline" attribute
- [IL2CPP][AssetBundles] Windows Standalone player hangs on exiting when using AssetBundle.LoadFromStream()
- SVG shaders get stripped when building player
- Back arrow is shown when reopening Add Default Preset popup after navigating its type list
Add comment