Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.3.0f2
Issue ID
573455
Regression
No
Animation retains values on object's transform when entering playmode
To reproduce:
1. Open attached project
2. Open scene Level
3. Select hero's animation 'falling'
4. Enter and exit play mode
5. Change animation to 'Run'
6. Object's rotation is retained from falling animation
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
Add comment