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Found in
6000.2.7f1
6000.3.0b4
6000.4.0a1
Issue ID
UUM-122506
Regression
No
Animation of sprites gets broken when animating the material in a clip or calling SetPropertyBlock on the SpriteRenderer with GPU skinning enabled
Steps to reproduce:
1. Open the attached “Bug_GPU_Skinning_Sprite.zip“ project
2. Open “SampleScene” scene
3. In the top toolbar go to Edit > Project Settings > Player > Other Settings, make sure that GPU Skinning is set to CPU
4. Enter Play mode and observe the Game view
5. Exit the Play mode
6. Change the GPU Skinning setting to any of the two GPU options
7. Enter Play mode again and observe the Game view
Expected result: The animation plays the same regardless if the GPU Skinning setting is on CPU or GPU
Actual result: After changing to GPU skinning the characters hair and hand is in the wrong position with no animation
Reproducible with: 6000.2.7f1, 6000.3.0b4, 6000.4.0a1
Could not test with: 6000.0.59f1 (Player prefab doesn’t work on this version)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
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