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0

Found in

6000.2.7f1

6000.3.0b4

6000.4.0a1

Issue ID

UUM-122506

Regression

No

Animation of sprites gets broken when animating the material in a clip or calling SetPropertyBlock on the SpriteRenderer with GPU skinning enabled

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Steps to reproduce:
1. Open the attached “Bug_GPU_Skinning_Sprite.zip“ project
2. Open “SampleScene” scene
3. In the top toolbar go to Edit > Project Settings > Player > Other Settings, make sure that GPU Skinning is set to CPU
4. Enter Play mode and observe the Game view
5. Exit the Play mode
6. Change the GPU Skinning setting to any of the two GPU options
7. Enter Play mode again and observe the Game view

Expected result: The animation plays the same regardless if the GPU Skinning setting is on CPU or GPU
Actual result: After changing to GPU skinning the characters hair and hand is in the wrong position with no animation

Reproducible with: 6000.2.7f1, 6000.3.0b4, 6000.4.0a1
Could not test with: 6000.0.59f1 (Player prefab doesn’t work on this version)

Reproducible on: Windows 11
Not reproducible on: No other environments tested

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