Search Issue Tracker
Duplicate
Votes
3
Found in
5.2.1f1
Issue ID
729203
Regression
Yes
[Animation] Animations sometimes begin with the last frame
To reproduce:
1. Open attached project. It is the Unity UI sample project.
2. Run the Menu3D scene
3. Press the 'Settings' button. Notice that the panel disappears for a split second.
4. Press one of the buttons inside the settings tab, notice that a new tab on the left appears for a split second before animating into existence
It's as if the last frame of an animation gets played before the rest of the animation.
Regression since 5.2.0f1
Comments (11)
-
Immanuel Scholz
Sep 23, 2015 11:16
I rather suspect that it renders the unanimated object in the first frame, probably due to the changes in UI batching in Unity 5.2
see also case 729584
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #730491