Search Issue Tracker
Fixed
Fixed in 2022.2.13f1, 2023.1.0b10, 2023.2.0a6
Votes
2
Found in
2022.2.3f1
2023.1.0a26
Issue ID
UUM-26509
Regression
Yes
Animated model translated down when interrupting a transition
Reproduction steps:
1. Open the attached “Test Project” project
2. Open the “Main Scene” Scene
3. Disable the “Animator” component’s “Apply Root Motion” in “Character” and “Character Foot IK” GOs
4. Enter Play Mode
5. Observe the Game View
Expected result: Animated models do the animation transition correctly
Actual result: Animated models' center is set at the bottom of the model for one frame which causes the models to move down, then the models go back to their default position
Reproducible with: 2022.2.0a12, 2022.2.3f1, 2023.1.0a26
Not reproducible with: 2020.3.44f1, 2021.3.16f1, 2022.2.0a11
Reproducible on: Windows 10
Notes:
- Animator Controller has to have 2 layers
- In the “Animator Controller” component on the GO, “Apply Root Motion” has to be disabled
- The transition from "Punch" to "Idle" must have an interruption source (the glitch happens at the moment when the transition is interrupted)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MeshRenderer.sortingLayerID cannot be changed when change is being done in a built Player
- Warnings related to App Icon are being thrown when building project to VisionOS Platform
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
Add comment