Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
Issue ID
850456
Regression
No
[Anim] Animator Window Lock is not locking controller...
Animator Window Lock is not locking controller when other GO with Animator is selected in the scene. Controller is updated when you click in the Animator UI, even though the "lock" is active.
repro:
-import attached AnimatorLock package (contains a scene with two GOs animated by a different Animator controller)
-open AnimatorLock scene
-open Animator window
-select the Camera and lock Animator window
-now select the Light (window is not updated, as expected)
-now try to click the "cam" state in the Animator window...
bug: Animator now displays Light controller, even though the window is locked.
expected result: you should be able to interact with the Camera controller even if you have the Light GO selected since the Animator window is locked on the Camera controller.
this is not a regressions and also happens in 5.4.3f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph
- Visual Studio Code does not integrate with the project when the .slnx project is opened
- Shader Graph template titles blink and render incorrectly in “Create New Shader Graph Asset” window
- Profiler Captures List foldouts do not open when clicked on the foldout title
Add comment