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Votes

0

Found in

2020.3.42f1

Issue ID

UUM-59084

Regression

No

[Android][Vulkan] Visualisation corruption occurs when rendering Particles to Render Texture

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How to reproduce:
1. Open the user’s attached “ParticleRenderIssue” project
2. Build and Run the “SampleScene” Scene on Android device
3. Observe the Player

Expected result: No corruption is observed at rendering
Actual result: Once in a few frames corrupted Particle is visualised

Reproducible with: 2020.3.42f1
Not reproducible with: 2021.2.19f1, 2021.3.15f1
Couldn’t test with: 2021.2.0a3, 2021.2.18f1 (build failure), 2022.2.1f1, 2023.1.0a23 (project isn’t compatible)

Reproduced on: macOS 13.0 (Intel)

Reproducible with devices:
VLNQA00472 - Samsung Galaxy A52 (SM-A525F), CPU: Snapdragon 720G (SM7125), GPU: Adreno 618, OS: 12
VLNQA00414 - Galaxy Note10+ 5G (SM-N976V), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9
VLNQA00409 - Galaxy Z Fold3 5G (SM-F926B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00335 - Galaxy S20+ 5G (SM-G986B), CPU: Exynos 990, GPU: Mali-G77, OS: 10.0.0
VLNQA00331 - HUAWEI P20 lite (ANE-LX1), CPU: HiSilicon Kirin 659, GPU: Mali-T830, OS: 9
VLNQA00096 - Samsung Galaxy S8 (SM-G950F), CPU: Exynos 9 Octa 8895, GPU: Mali-G71, OS: 8.0.0

Note:
With some devices, around ~20 seconds is needed to wait in order to reproduce the issue.
However, adjusting the rotation speed within the Player may speed up the reproduction process

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