Search Issue Tracker
Third Party Issue
Votes
0
Found in
2022.3.43f1
6000.0.16f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-78570
Regression
No
[Android][Vulkan] DOTS Subscenes are not visible when the Player is launched on lower-end devices
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Build and run the Player (File > Build And Run)
3. Observe the Player
Expected result: Capsules and spheres are visible
Actual result: Only capsules are visible
Reproducible with: 2022.3.43f1, 6000.0.16f1
Could not test with: 2021.3.43f1 (Entities Graphics package is not available for this stream)
Reproducible environment: MacOS Sonoma 14.5 (Intel), Windows 11 (user’s)
Not reproducible environment: No other environment tested
Reproducible on:
Vivo Y77, Xiaomi Note2 (user’s)
VLNQA00146, Htc 10 (HTC 10), Android 8.0.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
Not reproducible on:
VLNQA00175, Samsung Galaxy Note9 (SM-N960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
VLNQA00519, Google Pixel 4 (Pixel 4), Android 12, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00372, Samsung SM-G991U (SM-G991U), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
MacOS Buildtime, Runtime (Metal)
Could not test on:
VLNQA00057, Htc One M9+ (HTC_M9pw), Android 6.0, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
(The Player crashes on launch)
Workaround: Use the OpenGLE3 Graphics API
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note:
We couldn't find a cause in our end. This is highly likely a Vulkan driver bug on these old GPUs. Using the Vulkan device filter feature available since 6.0 to filter the affected devices to run with GLES is recommended.