Search Issue Tracker
By Design
Unknown (hidden) 2023.1.X
Votes
0
Found in
2023.1.0a11
Issue ID
UUM-18847
Regression
Yes
[Android] Video Player project crashes when launched with: "CRASH other thread is trapped; signum = 6"
Reproduction steps:
1. Build and run the attached project on an android device
2. Observe the app crashing upon launch (after Unity splash screen)
Expected result: Application launches and runs successfully
Actual result: Application crashes
Reproducible on: 2023.1.0a11
Not reproducible with: 2020.3.41f1, 2021.3.12f1, 2022.1.20f1, 2022.2.0b12, 2023.1.0a10, 2023.1.0a12, 2023.1.0a17
Reproducible with:
Samsung Galaxy S9 (SM-G960F), CPU: Exynos 9 Series 9810, GPU: Mali-G72, OS: 10.0.0
Google Pixel 3 (Pixel 3), CPU: Snapdragon 845, GPU: Adreno 630, OS: 12.0.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
I cannot reproduce the issue on neither of 3 devices that I have (Pixel 5, Asus ROG, Nokia 7 Plus).
Could this be checked on multiple devices. Right now all I see from provided info is either data file corruption/read failure or codec crash. The later can be very device specific.