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[Android][URP][XR] Soft Shadows not working in the Player when using ARCore XR Plug-in



Steps to reproduce:
1. Open the “IN-70214” project
2. Ensure that Soft Shadows are enabled in Assets/Settings/URP Renderer asset → Inspector → Shadows
3. Disable Niantic Lightship SDK in Project Settings → XR Plug-in Management from Plug-in Providers and enable Google ARCore
3. Build And Run the project on the device
4. Observe the shadows

Expected result: The shadows are soft
Actual result: The shadows are hard-edged

Reproducible with: 2022.3.11f1 (5.0.5, 5.1.0), 2022.3.22f1 (4.2.0, 5.1.2), 2023.2.15f1 (5.1.2), 6000.0.0b12 (6.0.0-pre.5)
Not reproducible with: 2021.3.36f1 (4.2.10), 2022.3.10f1 (5.0.5, 5.1.0)

Testing environment: macOS Sonoma 14.3.1 (Intel), Windows 10 (by user)
Not reproducible on: No other environment tested

Reproducible with these devices:
VLNQA00472 - samsung Galaxy A52 (SM-A525F), CPU: Snapdragon 720G (SM7125), GPU: Adreno 618, OS: 12
VLNQA00017 - Huawei Nexus 6P (Nexus 6P), CPU: Snapdragon 810 MSM8994, GPU: Adreno 430, OS: 8.0.0
VLNQA00526 - samsung Galaxy A12 (SM-A125F), CPU: Mediatek MT6765 Helio P35 (12nm), GPU: PowerVR Rogue GE8320, OS: 12
VLNQA00334 - Xiaomi Mi A3 (Mi A3), CPU: Snapdragon 665 SM6125, GPU: Adreno 610, OS: 11
VLNQA00409 - Galaxy Z Fold3 5G (SM-F926B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11

Not reproducible with these devices:
iOS (doesn’t support Google ARCore XR Plugin)

- Doesn’t reproduce when Google ARCore in XR Plug-in Management → Plug-in Providers is disabled
- The issue is in Editor versions and not in the ARCore package versions, so no regressed package version

Comments (1)

  1. DevDunk

    Mar 16, 2024 16:30

    Also happens with VR

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