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Won't Fix
Votes
0
Found in
2021.1.0a2
2021.2
2022.1
Issue ID
1358756
Regression
Yes
[Android] Unable to set target FPS as Application.targetFrameRate has stopped working on Xiaomi Redmi Note 8 Pro
How to reproduce:
1. Open the attached project "1351579_2021.1.0a2.zip"
2. Load the Scene "SampleScene"
3. Build and Run the project to an Android device
4. Notice at the FPS counter in the top right corner
Expected result: The FPS is 60
Actual result: The FPS is 30
Reproducible with: 2021.1.0a2, 2021.1.16f1, 2021.2.0b5, 2022.1.0a4
Not reproducible with: 2019.4.29f1, 2020.3.16f1, 2021.1.0a1
Reproducible on:
VLNQA00381, Xiaomi Redmi Note 8 Pro (Redmi Note 8 Pro), Android 9, CPU: MediaTek Helios G90T MT6785T, GPU: Mali-G76 MC4
Not reproducible on:
VLNQA00380, Xiaomi MI 8 Lite (MI 8 Lite), Android 9, CPU: Snapdragon 660, GPU: Adreno (TM) 512
VLNQA00004, Meizu MX5 (MX5), Android 5.0.1, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
VLNQA00099, Google Pixel XL (Pixel XL), Android 10, CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno (TM) 530
VLNQA00052, Xiaomi MI MAX (MI MAX), Android 7.0, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 510
VLNQA00286, Meizu Pro 5 (PRO 5), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
VLNQA00313, Huawei Y6 Ⅱ Compact (HUAWEI LYO-L01), Android 5.1, CPU: MediaTek MT6735, GPU: Mali-T720
VLNQA00294, Oppo OPPO Reno Z (PCDM10), Android 11, CPU: NOT FOUND, GPU: PowerVR Rogue GM9446
VLNQA00002, Samsung S5 Neo LTE (SM-G903F), Android 6.0.1, CPU: Exynos 7 Octa 7580, GPU: Mali-T720
VLNQA00318, Oneplus 7Pro (GM1913), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
N/A, Samsung Galaxy S9 (SM-G960F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
Notes:
- Graphy is used to display the FPS
- FPS is set to 60 using "Application.targetFrameRate = 60" in the "DebugFPS" script
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Resolution Note (2022.1.X):
Marking this issue as a won't fix. Given this failure is on a single device, and the large list of devices it passes on, it may be something related to the system itself and not Unity's code.