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Third Party Issue

Votes

0

Found in

2019.4.29f1

2019.4.32f1

2020.3

2021.2

2022.1

2022.2

Issue ID

1402590

Regression

Yes

[Android] StreamingAsset compression settings in gradle template are ignored when building Player for Android

Android

-

How to reproduce:
1. Open the attached project "cjbu.zip"
2. Change Platform to Android
3. Build the bundles by clicking the menu item: “Assets/Bundles/Batch Mode/Run Auto Batch Mode Bundle Builder"
4. Select the option that copies all to the StreamingAsset folder
5. When the build finishes, open Unity again
6. Build the project
7. Open the built APK with a zipping tool and go to "my_build.apk"\assets\AssetBundles folder
8. Observe the "Method" column of the contents

Expected results: All files in the folder have "Store" method
Actual results: All files in the folder have "Deflate" method

Reproducible with: 2019.4.32f1, 2019.4.36f1, 2020.3.31f1, 2021.2.16f1, 2022.1.0b12, 2022.2.0a8
Not reproducible with: 2019.4.31f1

Notes:
- The issue can also be seen when running APK on an Android device. The loading screen will be present for over 2 minutes. Loading will take under 5 seconds when the issue is not reproducible

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