Search Issue Tracker
By Design
Votes
1
Found in
5.5.4p1
Issue ID
924794
Regression
No
[Android] READ_PHONE_STATE permission is added in the AndroidManifest.xml file using latest (26.0.2) SDK
Steps to reproduce:
1) Update SDK to the latest version (26.0.2)
2) Download attached project 'Repo.zip' and open in Unity
3) Build .apk file
4) Open 'AndroidManifest.xml' file (Temp/StagingArea/AndroidManifest.xml)
Expected result:READ_PHONE_STATE permission should not be added in the AndroidManifest.xml (check attachment 'AndroidManifest_created_with_26.0.2.xml')
Actual result: READ_PHONE_STATE permission is added in the AndroidManifest.xml (check attachment 'AndroidManifest_created_with.25.2.3.xml')
Reproduced with:
5.5.4p1, 5.6.2p1, 2017.1.0f1, 2017.2.0b1
Note: READ_PHONE_STATE permission wasn't added using 25.2.5 sdk
RESOLUTION: By design. The project includes a plugin (com.nerd.TapdaqUnityPlugin) which does not specify targetSdkVersion in its manifest. Thus android manifest merger correctly assumes that the SDK version is lower than 4 and implicitly grants the READ_PHONE_STATE permission. See https://developer.android.com/reference/android/Manifest.permission.html#READ_PHONE_STATE. The difference between 25.2.5 and 26.0.2 SDKs is that in the latter we use different manifest merger implementation which is more strict.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
- Audio Mixer does not change volume when lowering volume on an Audio Mixer loaded from AssetBundles
- Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” thrown and Addressables build fails when "Include in Build" is disabled and using Addressables For Android package
- “error CS0433: The type 'CodeBinaryOperatorType' exists in both 'System.CodeDom and 'System" compilation errors are thrown when opening a specific project
waken
Oct 25, 2017 14:42
Please fix it !!!!
jknight-nc
Oct 17, 2017 22:20
This is terrible!
"Allow "UNITY APP" to make and manage phone calls" is not an OK popup to deal with at the start of a game launch!
moofarm
Oct 12, 2017 10:45
Please fix it!
stephenmcintyre
Sep 25, 2017 08:53
"By design" is not a sufficient solution for this issue. Unity should surface the manifests that are missing a target SDK to the user - OR BETTER - the target SDK in the Unity Android build settings should be used to add a targetSdkVersion entry in the manifests that are missing a target.