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Won't Fix
Won't Fix in 6000.3.X
Votes
0
Found in
2022.3.44f1
6000.0.16f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
Issue ID
UUM-78764
Regression
No
[Android] Null reference when using InstantiateAsync
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/test.unity” Scene
3. Switch to Android Platform
4. Build and Run on Quest
5. Observe the Player
Expected result: All Spheres are blue
Actual result: Some of the Spheres are red
Reproducible with: 2022.3.44f1, 6000.0.16f1
Could not test with: 2021.3.42f1 (The name 'InstantiateAsync' does not exist in the current context)
Reproducible on:
Windows Standalone Player
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Not reproducible on:
Play Mode
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- Reproducible with OpenGLES3 and Vulkan
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (6000.3.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.