Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
2018.3.0a4
Issue ID
1057069
Regression
No
[iOS][tvOS] Build fails but build succeeded message is present
How to reproduce:
1. Create a new project
2. Use one of the platforms (iOS, tvOS)
3. Go to player settings
4. Delete text from one of the fields: Bundle Identifier, Build, Version
5. Build project
Actual result: Build fails with an error, but message that build succeeded is printed to the console
Expected result: Build fails with an error and message that build failed is printed to the console
Reproducible: 2018.3.0a4, 2018.2.0b9, 2018.1.7f1
Not marking as regression because on 2017.4.6f1 those fields were not required and build always succeeded
Tested platforms and reproduced: iOS, tvOS
Tested platforms and didn't reproduced: Standalone, Android<- build doesn't fail when Build number is missing
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Player window unexpectedly resizes to monitor dimensions when calling "Screen.SetResolution" function with hardcoded resolution matching current display's width or height
- Color picker does not show the correct color when selecting color on the moving object
- “Asset X has no meta file, but it's in an immutable folder. The asset will be ignored.” errors are thrown when importing package with files not listed in package.json's "files" property
- There is no way to adjust the HDR Paper White value of the Unity Editor's interface, making it difficult/uncomfortable for some developers to work on very dark/bright scenes in HDR
- Animator window has a dropdown button that throws “MissingReferenceException” error on a new project when the previous project had a GameObject with an animation
Add comment