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Fixed
Fixed in 2022.3.41f1, 6000.0.0b11
Votes
0
Found in
2022.3.38f1
2023.3.0b9
6000.0.0b11
Issue ID
UUM-64156
Regression
No
[Android][GLES] FrameTimeManager gpuFrameTime is much lower when using Optimized Frame Pacing
Steps to reproduce:
1. Set up a Unity Android project with GLES.
2. Attach a script that uses Application.targetFramerate to target the max framerate and use FrameTiming.gpuFrameTime to log the "GPU Time" every frame
3. Run this test on your Android device with "Optimized Frame Pacing" enabled and disabled and compare results
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Actual results: Both test runs have similar results for GPU time
Expected results: The test run with Optimized Frame Pacing enabled shows frame time to be much lower. (e.g. 8ms vs 2ms).
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Reproducible with versions: 2022.3.x, 2023.2.x, 2023.3.0b9
Not reproducible with versions: 2021.3.36f1
Can’t test with versions:
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Tested on (OS):
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Notes:
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