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In Progress
Fixed in 6000.0.0b11
Fix In Review for 2022.3.X
Votes
0
Found in
2022.3.38f1
2023.3.0b9
6000.0.0b11
Issue ID
UUM-64156
Regression
No
[Android][GLES] FrameTimeManager gpuFrameTime is much lower when using Optimized Frame Pacing
*Steps to reproduce:*
1. Set up a Unity Android project with GLES.
2. Attach a script that uses Application.targetFramerate to target the max framerate and use FrameTiming.gpuFrameTime to log the "GPU Time" every frame
3. Run this test on your Android device with "Optimized Frame Pacing" enabled and disabled and compare results
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*Actual results:* Both test runs have similar results for GPU time
*Expected results:* The test run with Optimized Frame Pacing enabled shows frame time to be much lower. (e.g. 8ms vs 2ms).
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*Reproducible with versions:* 2022.3.x, 2023.2.x, 2023.3.0b9
*Not reproducible with versions:* 2021.3.36f1
*Can’t test with versions:*
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*Tested on (OS):*
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*Notes:*
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