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Fixed in 2018.2.X
Fixed in 2017.2.X, 2017.3.X, 2018.1.X
Votes
13
Found in
2017.1.0f3
Issue ID
935292
Regression
No
[Android][.Net 4.6] HTTPClient.GetAsync fails to get address with unable to find libc error
To reproduce:
1. Download and open attached "GetDomainNameAndroidBug.zip" project.
2. Enter play mode and notice Debug.log statements printed out.
3. Exit play mode.
4. Build and run with android device connected.
5. Use logcat to see application logs.
6. Notice that logs differ. Connection error appears.
Expected result: Everything works the same as in the editor. Connection to client address succeeds.
Actual result: "Unable to find libc" error appears. Connection doesn't succeed.
Reproduced with: 2017.3.0a2, 2017.2.b5, 2017.1.0p2.
Devices under test:
Samsung SM G925F (Galaxy S6 Edge)*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T760,
Build:samsung/zeroltexx/zerolte:7.0/NRD90M/G925FXXU5EQFC:user/release-keys
Google Nexus 6*, OS:6.0.1, CPU:armeabi-v7a, GPU:Adreno (TM) 420,
Build:google/shamu/shamu:6.0.1/MOB30O/2920157:user/release-keys
Sony C6603 (Xperia Z)*, OS:5.1.1, CPU:armeabi-v7a, GPU:Adreno (TM) 320,
Build:Sony/C6603/C6603:5.1.1/10.7.A.0.228/58103698:user/release-keys
Notes: Feature works only with .Net 4.6. On standalone everything works correctly. On iOS some of the logs seems to be missing but no there are no errors printed.
Verified with: 2018.2.0a1, 2018.1.0b7, 2017.3.1p1, 2017.2.1p4
For fix to work, in Player settings "Internet Access" property must be set to Require. Also "Unable to find libc" error can still be seen in the logcat, thus the initial problem that connection did not succeed was fixed.
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Users facing this issue might need to check for updates or patches from Unity3D or seek support from the Unity community to resolve it.
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