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Won't Fix
Votes
0
Found in
2017.1.0f3
Issue ID
955913
Regression
No
[Android][Cardboard] Enabling Aliasing in post processing stack causes particles to be rendered away from their transform
To reproduce:
1. Download and open "issue955913.zip" project from provided link.
2. Build and run for Android device.
3. Notice how particles in both eyes are rendered.
Expected result: Particles in both eyes are rendered directly on top of sun sphere object.
Actual result: There is an unexpected offset in particles positions on both eyes. On the left eye particles are rendered to the right of the sun object and on the right eye to the left.
Workaround: In post processing profile named "CC", open antialiasing options and change its Method from "Temporal Anti-aliasing" to "Fast Approximate Anti-aliasing".
Reproduced with: 2017.3.0b4, 2017.2.0f3, 2017.1.2p1, 5.6.3p4.
Devices under test:
Reproduced with:
Verizon SM G930V, OS:6.0.1, CPU:arm64-v8a, GPU:Adreno (TM) 530,
Build:Verizon/heroqltevzw/heroqltevzw:6.0.1/MMB29M/G930VVRU2APG3:user/release-keys
HUAWEI EVA L19, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880,
Build:HUAWEI/EVA-L19/HWEVA:7.0/HUAWEIEVA-L19/C432B386:user/release-keys
Samsung SM G950F, OS:7.0, CPU:arm64-v8a, GPU:Mali-G71,
Build:samsung/dreamltexx/dreamlte:7.0/NRD90M/G950FXXU1AQEB:user/release-keys
Not Reproduced with:
Lge LG D855 (G3), OS:5.0, CPU:armeabi-v7a, GPU:Adreno (TM) 330,
Build:lge/g3_global_com/g3:5.0/LRX21R.A1445306351/1445306351:user/release-keys
iPhone6s iOS 11.0
Note: Does not reproduce when Graphics API is set to OpenGLES2. Does not reproduce on GearVR. Does not reproduce on iOS. Particle position offset seems to differ depending on device.
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