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Won't Fix

Votes

0

Found in

2017.1.0f3

Issue ID

955913

Regression

No

[Android][Cardboard] Enabling Aliasing in post processing stack causes particles to be rendered away from their transform

XR SDK

-

To reproduce:

1. Download and open "issue955913.zip" project from provided link.
2. Build and run for Android device.
3. Notice how particles in both eyes are rendered.

Expected result: Particles in both eyes are rendered directly on top of sun sphere object.
Actual result: There is an unexpected offset in particles positions on both eyes. On the left eye particles are rendered to the right of the sun object and on the right eye to the left.

Workaround: In post processing profile named "CC", open antialiasing options and change its Method from "Temporal Anti-aliasing" to "Fast Approximate Anti-aliasing".

Reproduced with: 2017.3.0b4, 2017.2.0f3, 2017.1.2p1, 5.6.3p4.

Devices under test:

Reproduced with:
Verizon SM G930V*, OS:6.0.1, CPU:arm64-v8a, GPU:Adreno (TM) 530,
Build:Verizon/heroqltevzw/heroqltevzw:6.0.1/MMB29M/G930VVRU2APG3:user/release-keys

HUAWEI EVA L19*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880,
Build:HUAWEI/EVA-L19/HWEVA:7.0/HUAWEIEVA-L19/C432B386:user/release-keys

Samsung SM G950F*, OS:7.0, CPU:arm64-v8a, GPU:Mali-G71,
Build:samsung/dreamltexx/dreamlte:7.0/NRD90M/G950FXXU1AQEB:user/release-keys

Not Reproduced with:
Lge LG D855 (G3)*, OS:5.0, CPU:armeabi-v7a, GPU:Adreno (TM) 330,
Build:lge/g3_global_com/g3:5.0/LRX21R.A1445306351/1445306351:user/release-keys

iPhone6s iOS 11.0

Note: Does not reproduce when Graphics API is set to OpenGLES2. Does not reproduce on GearVR. Does not reproduce on iOS. Particle position offset seems to differ depending on device.

  1. Resolution Note:

    XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.

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