Search Issue Tracker

Active

Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X

Votes

0

Found in

2021.3.36f1

2022.3.22f1

2023.2.16f1

6000.0.0b13

6000.1.0a7

6000.2.0a1

6000.3.0a1

6000.4.0a1

7000.0.0a1

Issue ID

UUM-69532

Regression

No

[Android] Baked shadow texture has choppy edges when building with Point sampler R16 single channel texture on some devices

-

Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Switch to Android Platform
4. Build and Run
5. Put Player in Landscape mode
6. Observe the shadow at the bottom left

Expected result: Shadow is smooth
Actual result: Blocky artifacts are present

Reproducible with: 2021.3.36f1, 2022.3.22f1, 2023.2.16f1, 6000.0.0b13

Reproducible on:
Samsung Galaxy S22 (User reported)
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830

Not reproducible on:
Windows Standalone Player
Play Mode
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76

Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested

Notes:
- Reproducible with Vulkan and OpenGLES3
- Reproducible with Mono and IL2CPP

  1. Resolution Note:

    Postpone, U7 ports.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.