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Fixed

Fixed in 6000.0.7f1, 7000.0.0a1

Votes

0

Found in

2023.2.0a12

6000.0.0b14

7000.0.0a1

Issue ID

UUM-67558

Regression

No

[Android] An issue that an app show black screen when it is put into multi-window mode

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*Steps to reproduce:*
# Create an Emply project and import [this asset|[https://assetstore.unity.com/packages/templates/platformer-microgame-151055]]
 # Open the "SampleScene"
 # Go to Edit > Project Settings > Player > Resolution and Presentation
 # Uncheck *Run In Background* and check *Resizable Window*
 # Go to File > Build Settings
 # Click *Build and Run* button for Android Platform to install{*}{{*}}
 # Open the Unity app.
 # Press *Recent apps* button or Open the taskbar.
 # And then select split screen ( put the app into multi-window mode)
 # Choose an unrelated app(for example, Settings, Google Play, etc) to be secondary.
 # Check the app screen
 

*Actual results:* It show black screen

*Expected results:* It shows proper screen

*Reproducible with versions:* 6000.0.b14

*Not reproducible with versions:* 

*Can’t test with versions:* 

 

*Reproducible with device:*
* Galaxy Z Flip3 5G with Android 14 installed.

* VLNQA00149 - Samsung Galaxy S9 with Android 9 installed.

*Not reproducible with devices:*
* Galaxy Note 10+ 5G with Android 12 installed.

* VLNQA00420 - Google Pixel 3 with Android 12 installed.

* Galaxy Z Fold 4 with Android 12 installed

 

*Note:*
This issue appeared after [[Android] Expose Application.runInBackground UI and functionality #25810|https://github.cds.internal.unity3d.com/unity/unity/pull/25810] was landed. I guess it was because of [this line.|https://github.cds.internal.unity3d.com/unity/unity/blob/e837d3a2b4d8abf7605e479584d89ca0722967b5/PlatformDependent/AndroidPlayer/Source/EntryPoint.cpp#L1153]

 

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