Search Issue Tracker
Fixed
Fixed in 2021.3.53f1, 2022.3.64f1, 6000.0.49f1, 6000.1.2f1, 6000.2.0b1
Votes
1
Found in
2021.3.50f1
2022.3.61f1
6000.0.45f1
6000.1.0b13
6000.2.0a8
Issue ID
UUM-102575
Regression
No
An error is thrown when building AssetBundles with DisableWriteTypeTree and StripUnityVersion flags
How to reproduce:
1. Open attached “IN-98570” project
2. In the title bar go to Assets > “Build AssetBundles (Disable TypeTree and Unity version)”
3. Observe the Console
Expected result: No errors in the Console, AssetBundles are built
Actual result: Error in the Console, AssetBundles are not built
Reproducible with: 2021.3.50f1, 2022.3.61f1, 6000.0.45f1, 6000.1.0b13, 6000.2.0a8
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: Error in the Console: “Unable to use flags DisableWriteTypeTree and StripUnityVersion together”
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Emoji and Ligature sequences containing Variant Selectors are misinterpreted
- Errors “Render Graph Execution error” and "KeyNotFoundException" are thrown and Scene/Game views are not rendered when RenderGraphBuilder has AsyncCompute enabled
- Separation Line is used at the bottom of Prefab dropdown options when there is nothing to separate
- Color Picker Window Shows UI Artifact on Ubuntu Until Mouse Movement
- WebGPU Build fails when the Inference Engine package is installed
Resolution Note (fix version 6000.2.0b1):
Allow building AssetBundles with both the DisableTypeTree and StripUnityVersion flags. Fix the ability to load these AssetBundles in the Runtime.