Search Issue Tracker
Duplicate
Votes
0
Found in
2017.3.0b9
Issue ID
970321
Regression
No
After "reimporting" the previously opened project is opened instead of the project that was just reimported
Steps to reproduce:
1. Open one project (Let's call it Project1)
2. Open another one at the same time (Project2)
3. Close or leave open the second project (Project2)
4. Click Reimport All on the first project (Project1)
4. Editor will try to open Project2 and fail saying it's already open on another instance of Unity or if you had closed it will just open Project2
Expected: Reimport all re-opens the project you're working on, not the other instance
Actual: The other instance somehow gets reimported and opened instead
Reproduced on 2018.1.0a5, 2017.3.0b11, 2017.2.0p3, 2017.1.2p3, 5.6.4.p3
Note: doesn't reproduce if the project was previously opened with another version.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
This is a duplicate of issue #667283