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Won't Fix

Won't Fix in 1.19.X

Votes

0

Found in [Package]

1.19.19

Issue ID

ADDR-2663

Regression

No

[Addressables] Unable to load Sprite from Sprite Atlas Addressable when two Sprite Atlas Addressables are using the same Label

Package: Build Pipeline - Addressables

-

How to reproduce:
1. Open the attached "1404851_Repro.zip" project
2. Open the Scene "SampelScene"
3. Open the Addressables Group (Window->Asset Management->Addressables->Group)
4. Build the Addressables (In Addressables group top-right Build->New Build->Default Build Script)
5. Enter the Play Mode

Expected results: No errors are thrown
Actual results: "System.Exception: Sprite failed to load for location sprite\[Capsule]." error is thrown in the Console

Reproducible with: 1.19.19 (2019.4.37f1, 2020.3.33f1, 2021.2.19f1, 2022.1.0b16, 2022.2.0a10)

  1. Resolution Note:

    There are no fixes planned for this Bug

  2. Resolution Note (1.19.X):

    As designed. See the Note: "You can use a label or other type of key when you call LoadAssetAsync, not just an address. However, if the key resolves to more than one asset, only the first asset found is loaded. For example, if you call this method with a label applied to several assets, Addressables returns whichever one of those assets that happens to be located first"
    https://docs.unity3d.com/Packages/com.unity.addressables@1.19/manual/LoadingAddressableAssets.html#loading-a-single-asset. In this case Atlas B is the first asset located. It doesn't contain a sprite with an address named "sprite[Circle]", so loading the sprite fails.

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