Search Issue Tracker
Fixed
Fixed in 1.19.19
Votes
0
Found in [Package]
1.19.11
Issue ID
ADDR-2652
Regression
Yes
[Addressables] Sprites belonging to a Sprite Atlas aren't assignable to an AssetReferenceSprite field
How to reproduce:
1. Open the user's attached "ZD_1193866_SpriteRef" project
2. Open the "SampleScene" Scene
3. Select the "GameObject" GameObject in the Hierarchy
4. Drag the "New Sprite Atlas" Sprite Atlas from the Project Browser to the "Sprite Reference" field in the Inspector
Expected result: Sprites belonging to the "New Sprite Atlas" Sprite Atlas get assigned to the AssetReferenceSprite field
Actual result: Nothing gets assigned
Reproducible with: 1.19.11 (2019.4.37f1, 2020.3.32f1), 1.19.19 (2021.2.18f1, 2022.1.0b14, 2022.2.0a9)
Not reproducible with: 1.19.9 (2019.4.37f1, 2020.3.32f1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note (fix version 1.19.19):
Fixed issue where Sprites belonging to a Sprite Atlas aren't assignable to an AssetReferenceSprite field.