Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.18.9
Issue ID
ADDR-2045
Regression
No
[Addressables] Hosting "Enable" state resets after AssemblyReload
How to reproduce:
1. Open the user's attached project
2. Select Window/Asset Management/Addressables/Hosting and enable hosting
3. Create a new C# Script and observe the hosting Enable checkbox
Expected result: hosting is enabled
Actual result: hosting is disabled
Reproducible with: 1.16.19 - 1.18.9 (2018.4.36f1, 2019.4.28f1, 2020.3.12f1, 2021.1.11f1, 2021.2.0a21)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Peter77
Jun 26, 2021 04:29
Related forum thread:
https://forum.unity.com/threads/case-1342255-addressables-local-hosting-enable-state-resets-after-assemblyreload.1123786/