Search Issue Tracker
Won't Fix
Votes
3
Found in [Package]
1.19.6
Issue ID
BPSBP-323
Regression
No
SBP - AssetBundle builds change when switching open Scenes in the Editor
How to reproduce:
1. Open the user's attached project
2. Open scene Scenes/Start
3. Go to Window -> Asset Management -> Addressables -> Groups
4. Select Build -> Clean Build -> All
5. Select Build -> New Build -> Default Build Script
6. In the project directory, go to the ServerData folder and observe the generated .hash, .json and .bundle files
7. Close the Addressables Groups window
8. Open scene Scenes/Cube and repeat steps 3-7
9. Open scene Scenes/Sphere and repeat steps 3-7
Expected result: generated "catalog" files have the same hashes, bundles have single copies
Actual result: generated "catalog" files have different hashes each time, bundles have multiple copies
Reproducible with: 2021.2.12f1, 2021.3.3f1, 2022.1.1f1, 2022.2.0a14
Not reproducible with: 2019.4.39f1, 2020.3.34f1, 2021.2.11f1
Notes: multiple copies of the .bundle files do not appear 100% of the time
Comments (2)
-
Peter77
Apr 12, 2022 10:50
-
Peter77
Apr 12, 2022 10:49
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The cursor moves into wrong place when renaming folder/asset
- Assertion error "(dx - width < padding) || (dy - height < padding)" when using Pack Preview
- [Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex of snapshots only reports -1 or 0 instead of the MemLabel used for allocations made from any call site.
- [Vulkan] Artifacts appear in the Player when using Screen Space shadows with orthographic camera
- Errors OnGUIDepth changed & GUIUtility:ProcessEvent when opening Textures with Third Party App
Resolution Note:
Not reproduces on latest versions of current Editor streams:
2021.3.19f1
2022.2.8f1
2023.2.0a5