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Fixed

Fixed in 1.18.15

Votes

1

Found in [Package]

1.18.13

Issue ID

ADDR-2504

Regression

Yes

[Addressable Assets] Asset Bundles aren't usually unloaded after downloading dependencies of assets identified by a list of keys

Package: Build Pipeline - Addressables

-

How to reproduce:
1. Open the attached "1388670_baseV2" project
2. Open the "SampleScene" Scene
3. Enter the Play Mode
4. Click the "Load Dependencies IEnumerable" button in the Game view
5. Click the "Load Asset Async" button

Expected result: Asset Bundles are unloaded after using the DownloadDependenciesAsync(IEnumerable, Addressables.MergeMode, Boolean) method to download dependencies
Actual result: Errors related to loading Asset Bundles are usually thrown in the Console log. Also, many "Partial constant buffer not found error" errors are thrown in some versions

Reproducible with: 1.18.13 - 1.19.17 (2019.4.35f1, 2020.3.27f1, 2021.2.11f1, 2022.1.0b6, 2022.2.0a3)
Not reproducible with: 1.18.11 (2022.1.0a3)

Thrown errors:
The AssetBundle <BUNDLE> can't be loaded because another AssetBundle with the same files is already loaded.
Error while getting Asset Bundle: The AssetBundle <BUNDLE> can't be loaded because another AssetBundle with the same files is already loaded.
System.Exception: Unable to load dependent bundle from location Assets/Prefabs/Cube (3).prefab

Note: The error might not occur the first time. In that case, re-enter the Play Mode and follow the 4th and 5th steps

  1. Resolution Note (fix version 1.18.15):

    Fixed in 1.18.15 (2020.3.31f1)

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