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Fixed in 4.3.8
Votes
35
Found in
4.3.0f2
Issue ID
573625
Regression
Yes
adb locks Unity editor and the editor starts to hang when trying to close it
adb locks Unity editor and the editor starts to hang when trying to close it. This is only reproducible in Windows and it is a regression from Unity 4.2. This happens when the adb process is started by Unity editor (it was not running before).
[Fixed in 4.3.7p1]
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Shigor22
Jan 11, 2014 12:59
NOT fixed in unity 4.3.2f1 under win7 x64 - adb still gets started even when project is set to windows target, editor hangs on quit until adb gets killed.
JaMeZwHiTe
Jan 04, 2014 17:26
I still have this problem after updating to Unity 4.3.2f1 Pro. Windows 8.1 Pro 64-bit. The preferences won't allow me to de-attach the Android SDK location either.
Strom_CL
Jan 04, 2014 01:06
Still happening in 4.3.2
shaman4d4d
Jan 03, 2014 14:39
NOT FIXED!
avatara359
Jan 02, 2014 21:08
I'm still having this issue on 4.3.2f1
Its actually gotten a bit worse as sometimes killing the ADB.EXE doesn't work and Unity freezes.
brigosx
Jan 01, 2014 13:52
It is not fixed yet. I use Unity v. 4.3.2f and still has issues with adb.exe.
jonax
Dec 29, 2013 22:19
not fixed :-(
not at all ...
(using newest version of Unity)
ddoubledeuce
Dec 29, 2013 08:41
In addition to my previous comment, this workaround works for me. the workaround also allows me to load dependent the dependent dlls.
http://www.noesisengine.com/community_forums.htm?viewtopic.php?f=3&t=92
ddoubledeuce
Dec 29, 2013 08:29
Not Fixed, Version 4.3.2f1.
I just upgraded today from version 4.2.2. Editor hangs when trying to exit after playing in the editor and the adb.exe process is left running. killing adb.exe allows the editor to close. However, in my case, I am using a windows/mac/linux project - ADB.exe shouldn't be running at all.
Also, not sure if this is related, but I'm getting dllnotfoundexceptions on a dll in the plugins folder which calls into another placed in the editor folder. This was working in 4.2.2.
ryanmillerca
Dec 27, 2013 18:30
Not fixed, still occurring on my system while working with an Android build target. If I force quit ADB.exe after every Unity launch, this problem does not occur.
Win7 x64 Unity 4.3.1f1.