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Votes

0

Found in

2020.3.47f1

Issue ID

UUM-34371

Regression

No

Adaptive probe volumes are leaking light when using Contribute Global illumination

-

How to reproduce:
1. Download and open the attached project
2. Open the "apv light leaking" scene
3. Enter "Play" mode
4. Observe the cube in the Game view

Expected outcome: The cube is not surrounded by a light-leaking quare
Actual outcome: the cube is surrounded by a light-leaking square

Reproducible with: 2020.3.47f1, 2021.3.24f1, 2022.2.17f1, 2023.1.0b14, 2023.2.0a13

  1. Resolution Note:

    This is not light leaking but a fallback to the ambient probe when a pixel tries to sample APV outside of the APV structure. This behavior is expected.

    To remove the artifact (a square here), the ambient probe and the lightbaking settings should match. You can do so by setting 'static' for the ambient mode, in a Visual Environment volume override.

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