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Fixed in 2.1.1



Found in [Package]

Up to 2.1.0 (including)

Issue ID




[Adaptive Performance][UX] Adaptive Framerate or Adaptive Resolution Min and Max values are not saved after it is typed

Package: Adaptive Performance


How to reproduce:

1. Create a new project
2. Open Package Manager
3. Install Adaptive Performance package
4. Open Project Settings -> Adaptive Performance -> Simulator (or Samsung (Android) if you install Adaptive Performance Samsung Android package)
5. Navigate to Runtime Settings -> Scaler Settings -> Adaptive Framerate or Adaptive Resolution
6. Enable it and go to Rage Scaler
7. Type value, which is in the range, to the input field of Minimum and hit Enter

Actual result: value is not saved
Expected result: value is changed to what user typed and Maximum value should change accordingly, if all values are in the range

Unity Version:
Version: 2021.1.0b2.1745
Revision: 2021.1/staging 1e651ea6a5c1
Built: Tue, 05 Jan 2021 11:35:12 GMT

Adaptive performance package version:

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